Apps and Tools

Research suggests that people who meditate regularly score higher on psi (a.k.a. “psychic”) tests than those who don’t meditate. To help explore this idea, we have been developing software and hardware tools that 1) help promote meditative and mindfulness practices and 2) help test changes in intuitive ability over time. This is an on-going area of research and development so apps will be updated and added as more data become available.

Remember to always check with your healthcare provider before starting a mindfulness practice or making lifestyle changes.


CloudBlue: The Simple Mindfulness App

CloudBlue is a free, minimalist app that can be used as a focus for breathing, meditation, mindfulness, or just for open-ended play. The goal behind the development of this app was to provide a simple tool that people can use to bring themselves back into the present. The app is for Android devices but it is currently being updated. You can access the web-based version of the app here.

Psi Practice

A Dog’s Tale

A Dog’s Tale is a short game that lets the player direct Barkley the Dog through a forest in an attempt to find as many of Barkley’s lost toys as possible. In order to find the maximum number of toys, players will need to rely solely on their intuition. The game was specifically designed to be slow-paced and meditative. This approach allows players to take their time as they direct Barkley along the path and pay attention to how they feel when they make accurate intuitive choices.

The game is available for free. It should run on any desktop or mobile web browser that supports HTML5. You can play the current version of the game here.

Simple Psi

In this game, your goal is to keep the yellow circle away from the edges of the larger box for as long as you can using your focused intention. For an extra challenge, try to keep the circle in the smaller center box! The total time is displayed at the top of the screen.

The average game time from 1000 automated sessions, was ~35000 ms (35 seconds) and the average time in the center was ~9 seconds. The time counters will turn green when your session runs longer than the average times.

Do your times improve with practice?

The game is available for free. It should run on any desktop or mobile web browser that supports HTML5. You can play the current version of the game here.


Experimenter Effects Assessment Tool 

This FLASH* app allows researchers to collect data about their attitudes towards specific experiments. The data can then be used to find correlations between experimenter desires, expectancies, enthusiasm, and beliefs, and experimental results. However, the limitation is that this (or any) self-assessment tool may not be accurate as experimenters may provide false information or information based on their explicit beliefs. This survey does not capture any implicit bias which may result in psi effects that impact experimental outcomes. To address this, a 360 review approach which includes all project stakeholders is recommended.

This tool can be used for free. If you use the tool in your research, please let us know at, Please cite using the reference below. 

This research was first presented:

Boccuzzi, M. (2011, June). Three methods for examining experimenter effects in investigations of psychokinesis. 30th Annual Meeting of the Society for Scientific Exploration, Boulder, Colorado.
[Watch Video]

NOTE: Flash is no longer supported on all browsers by default. If the app doesn’t run, check your browser’s settings and support page.

The tool can be accessed here.

A big Thank You to Ryan G. for all his help with the FLASH programming!

Crystal Capture DEMO

The Crystal Capture app is a platform for testing the effects of intentional datasets. For more information please read this post.

This demonstration version of Crystal Capture does not collect or store any user data. Gameplay in this demo version was created using the Neutral.seed.

Boccuzzi, M. (2018, June). Datasets as vectors for intention: Measuring the impact of intention-entangled datasets on the happiness scores of online gamers. Poster presented at the 37th Annual Meeting of the Society for Scientific Exploration (joint conference with the International Remote Viewing Association). Las Vegas, Nevada.

This demo app should run on any desktop or mobile web browser that supports HTML5
The app can be played here.